A good alternative to the cookie cutter Blizzard Diablo playground is FFXIII, I was impressed by the clickable library. I'd really like to see this type of setup in Diablo to make the UI a bit more user friendly. Perhaps the reason for the generic UI in Blizzard games results from the public testing phase which usually typically only involves friends and relatives of Blizzard employees. With Diablo III: Reaper of Souls, we were allowed to step in and experience the building process. I think this is a forward thinking model for Blizzard and one that not every game can do successfully.
Recently, I have taken a break from World of Warcraft and have been playing some of the foreign MMOs. I won't mention them specifically, because many of them are really not that good. But as the WoW chemical in my brain began to slowly evaporate and my dependence on Warcraft eased, I found I enjoyed other MMOs more. I soon realized I was always comparing these games to Warcraft or Dialblo. If a game was similar to Warcraft I didn't like it because it felt like a cheap imitation of the pure high I received from my WoW Fix. If a game was totally different than Warcraft I didn't like it because it was too weird to my senses.
I remember Rift when it came on the scene as the new WoW-Killer and everyone was abuzz. Sadly, Rift was not able to draw the Blizzard junkies away from their potent drug. As I prepare to re-enter the realm of Warcraft, I wonder if I should give Rift another try? Now that I have recovered from my physical withdrawals, I may be able to see the Blizzard alternative with fresh eyes. But many of my friends are in WoW. This is my primary motivator for going back. I think I even miss my Warcraft rivals a bit.
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